We're retiring Digital Passport in June 2025.

Heads up! Digital Passport will be retired on June 30, 2025, at which point it will no longer be available for teachers or students to use. In the meantime, we'd like to hear from you! Please use this survey to tell us about how you've used Digital Passport, and what you might like to see take its place in the future.

Digital Passport™ by Common Sense Education is the award-winning suite of six interactive games for students in grades 3–5. Each engaging game teaches critical digital citizenship skills that help students learn to use technology responsibly to learn, create, and participate. Games are available in English and Spanish. Elementary school students can also watch our Meet the Digital Citizens and Device Advice videos.

Students learn how to create safe and secure passwords when logging into Digital Passport and for all other accounts they create. Students will:

  • Learn what components make a password secure.
  • Identify ways they can create a memorable but secure password.
  • Create a secure password.

Students reflect on what it's like to multitask on a cellphone and consider the benefits of focusing on one task at a time. Students will:

  • Learn that cellphones are powerful, convenient tools for communication.
  • Experience a simulation on cellphone multitasking and distraction.
  • Reflect on the benefits of focusing on one task at a time.

Students evaluate examples of online messages and decide what information is appropriate to share, and when. Students will:

  • Reflect on the benefits of sharing online, while acknowledging that information can spread fast and far.
  • Classify information that should be kept private online.
  • Predict the effect an online post or message might have on someone's reputation.

Students respond to cyberbullying scenarios and are prompted to make choices to evolve into an upstander. Students will:

  • Compare different forms of cyberbullying and the roles of those involved.
  • Interpret scenarios that illustrate the importance of empathizing with targets of cyberbullying.
  • Identify ways to be an upstander when cyberbullying occurs.
 

Students learn how to choose effective keywords for searching online. They practice selecting keywords that are most relevant to a search prompt. Along the way, they discover tips for narrowing their search results. Students will:

  • Learn how keywords can help them find information online.
  • Evaluate keywords for their relevance and helpfulness.
  • Practice identifying the most effective keywords for different search scenarios.

Students remix media content to create a new creative piece. Along the way, they give proper credit to the artists whose images and sound clips they use. Students will:

  • Learn about copyright, credit, and plagiarism and apply their knowledge to their own creative work.
  • Reflect on the ethical importance of giving credit to others for their work.
  • Determine how to receive credit for their digital creations.

FAQs

Digital Passport is designed for grades 3–5. However, it could be aged up or down depending on your students. We recommend that you play the games to judge their age-appropriateness for your students.

Each of the six Digital Passport modules (game and wraparound lesson) is designed to take about 20 minutes. See the Educator Guide for additional materials and suggestions.

Digital Passport will save where your students left off in a game if they have completed a round, but it does not save their spots mid-round. Please note that to log back in to complete the game, students will have to use the same device and login credentials.

Scores are calculated after each round and will display percentages wherever available (i.e., for any game rounds that include right and wrong answers). New percentage scores will overwrite old ones only if they are higher in value.

At any time, you can take a screenshot of a student's scores and print their progress. You then can share these screenshots with teaching partners or administrators.

A student must complete all three rounds of gameplay in all six games to earn a Digital Passport certificate. If you want to support and encourage your students throughout, you record your students' progress in your classroom with the Student Progress Chart and print the certificate upon completion of all six games. All printable documents (including certificates) are available in our Educator Guide.

Yes! Since it's web-based, students can use their usernames to log in to Digital Passport from any computer with internet access. Encouraging students to play at home and share the games with their parents is a great way to introduce parents to the topics that Digital Passport addresses.

The short answer is yes! Digital Passport does not collect personal information. Players can enter a short username to begin and continue play, but this is stored locally and not collected by or accessible to Common Sense. If directed by teachers, users may choose to take a screenshot image of their scores. We do not collect such screenshots. We support the Children's Online Privacy Protection Act, and we do not collect personal information from children under 13. Click here to read our privacy policy.