Victorian london

Step back in time and immerse yourself in the charm of Victorian London. Discover the hidden gems, iconic landmarks, and fascinating history of this captivating era.
| Wilhem Trübner - Ludgate Hill, London | Wilhelm Trübner (1851 - 1917) was born in Heidelberg, the son of a goldsmith. Heidelberg, Victorian Architecture, Santo Domingo, Karlsruhe, Victorian Era Aesthetic, Historical London, August Sander, Albert Bierstadt, Victorian Paintings

Wilhelm Trübner (1851 - 1917) was born in Heidelberg, the son of a goldsmith. Trübner was encouraged to study painting by Anselm Feuerbach, a painter of historical scenes. During the 1870’s Trübner travelled extensively in Europe, to Italy, the Low Countries and to Paris where he saw the works of Manet and the Impressionists. [MacConnal-Mason Gallery, London - Oil on canvas, 64 x 47.5 cm]

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Juliette Herve
Victorian Slums Aesthetic, Victorian Era England, Victorian Theatre Aesthetic, Victorian Era Buildings, Victorian Street Aesthetic, London Victorian Era Aesthetic, Victorian Mystery Aesthetic, Victorian England Aesthetic, Victorian London Aesthetic

I worked on Relighting this scene made by Richard Vinci from the Unreal Engine market place : https://www.unrealengine.com/marketplace/en-US/slug/victorian-street https://www.artstation.com/richardvinci I wanted to achieve a nigh time feeling, lit by candle street light (inspired by this image https://www.google.com/search?q=candle+street+light&rlz=1C1GCEA_enFR828FR828&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj2qIaS5b3hAhVHxoUKHfWTAiAQ_AUIDigB&biw=1920&bih=937#imgrc=BnK8PlnQe1uZxM:)

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静静
ArtStation - Old Victorian London ... Victorian London Aesthetic, Victorian Aesthetic Wallpaper, Victorian Street, London Wallpaper, Foto Gif, Victorian Aesthetic, Victorian Wallpaper, London Aesthetic, Victorian London

Runner-up for the Kitbash3d contest. Scene made in blender using the kitbash victorian free kit. Thanks for the amazing stuff! Materials from the Cycles Material Vault. Render in Cycles using the awesome Renderstreet farm. And post-production made in Photoshop. The renders were split into a separate one for each light (hdri, top light, key light, buildings light,...) and this allowed me to post process the image more precisely in photoshop along with the z-pass. You can see there the main…

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Welton S. Lima